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  • Game Spot Reviews: Call Of Duty: Black Ops 4 Review - Big Changes

    As a continuation of the Black Ops subseries, Call of Duty: Black Ops 4 both benefits from and is limited by its past. All three of its major modes--multiplayer, Zombies, and the new battle royale mode Blackout--pull from and build upon previous games. Multiplayer is largely successful in its mix of old and new, while Zombies struggles more with dated elements. Blackout, though, strikes an excellent balance, putting a clever Call of Duty spin on a genre entirely new to the series.

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  • Game Spot Reviews: SoulCalibur 6 Review - Transcending History

    What truly distinguishes SoulCalibur from its genre contemporaries is a pervading sense of adventure. It tells a grand tale of knights and ninjas, axe-wielding goliaths and pirate warriors, all struggling over mythical weapons of good and evil. It accents this with a rousing orchestral score and grandiose narrations about entwined destinies and inescapable fates. Sure, deep and rewarding mechanics are at the heart of every good fighting game--and SoulCalibur VI certainly has that--but for this series, adventure has always been the soul.

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  • Game Spot Reviews: Armello Review - Nintendo Switch Update

    [Editor's Note: We have updated this review to reflect our experiences with Armello's Nintendo Switch version]

    Armello's hybrid of tactics, dice-rolling, and political intrigue has aged better than expected in the three years since its release, and on Nintendo Switch, the game is almost as formidable as it is on PC. Its charming blend of animal kingdom hijinks and turn-based strategy gameplay has yet to be replicated by a newer, flashier title; Armello has definitely held up well, and its uniqueness is undeniable. However, there are a few major differences between PC version and Switch releases, and not all of them are positive.

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  • Game Spot Reviews: Starlink: Battle for Atlas Review - Endless Space

    Starlink: Battle for Atlas is a game about flying through space, exploring new planets, and shooting a lot of aliens. Set in a seamless open-world galaxy, it sees you pushing back occupying forces by battling enemies, setting up outposts, and completing simple tasks set by your allies. For better and worse, it's a distinctly Ubisoft game, from the huge spaces (seven separate planets and the vast depths of space that separate them) to the maps overloaded with activities. But thankfully, Starlink is not quite so full that it feels bloated--just full enough so that there's always something for you to be working towards.

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  • Game Spot Reviews: Child of Light Review

    There are times I want to be sad, when I'd rather be all alone, quietly thinking about my life, or hugging a loved one to forget about the day's trouble. Child of Light embraces that melancholy beautifully and its various elements cultivate a doleful mood. From the overgrown foliage threatening to overtake the neglected environments to the tired inhabitants wasting away their days, there's a somber tone that permeates this storybook adventure. I was struck by that desperation in the whimsical poetry of the dialogue; conversations are constructed with overtly meticulous rhymes that betray the bewilderment building below the surface. And the docile piano melody made my heart all the heavier.

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  • Game Spot Reviews: The Missing Review - Lost And Found

    The games of Hidetaka Suehiro (better known as Swery) impart a distinctly identifiable creative vision. He revels in grounding you in the mundane before throwing you off balance with a moment of absurd humor or plunging you into a sequence of fantastical horror. Before you know it, that ground has opened up and swallowed you whole. The Missing: J.J. Macfield and the Island of Memories feels smaller and less ambitious than his most recent works, Deadly Premonition or D4, but it could not be mistaken for anything other than a Swery game.

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  • Game Spot Reviews: Luigi's Mansion Review - Old Haunts

    Luigi's Mansion was a curious launch title for the GameCube back in 2001, and it's even more curious as an end-of-life title for the 3DS. It's got the feel of an eccentric mid-generation release, a July stopgap to keep you going while you wait for the next major title. But Nintendo's faith in Luigi's Mansion, which has taken on a cult status over the years and has a second sequel due to release on Switch next year, isn't misplaced--the game still has a lot of charm.

    Luigi's Mansion sees Mario's put-upon younger brother exploring a mansion after receiving a letter telling him that he won it in a contest. He arrives to find that not only is the mansion haunted and full of ghosts, but that Mario received a similar letter and has not been seen since he entered.

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  • Game Spot Reviews: My Memory of Us Review - War Has Changed

    My Memory of Us, a game by Polish developer Juggler Games that focuses on the plight of two Polish children during a robot uprising, serves as a thin allegory for World War II, and obviously means well. This is important, as a version of My Memory of Us that didn't have its heart in the right place would be a disaster. This puzzle platformer aims to pay tribute to the Polish citizens who lost their lives during the Nazi occupation, especially those that provided shelter and help to the people around them, and the game feels like it intends to be respectful, especially in the collectible "memories" that tell you more about the real-world people who inspired the game. Unfortunately, the good intentions of My Memory Of Us are obscured by dull gameplay and poor metaphors.

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  • Game Spot Reviews: Pathfinder: Kingmaker Review - The Classics

    While there have been many, many attempts to translate the tabletop roleplaying experience to the PC and console, more often than not it hasn't quite worked out. One of the biggest struggles in transitioning a traditional tabletop RPG into the quicker, imminently more binge-able video game form is incorporating a complex ruleset faithfully. Hypothetically speaking, with the right combo of spells and skills, a tabletop campaign can get utterly bizarre, with players collaborating to do things like using effectively unlimited ammunition to shoot through a mountain. These kinds of solutions are impossible in video games, where destructible environments and the difficulty of coding different possibilities necessarily limits the ways you can interact with the game.

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  • Game Spot Reviews: FIFA 19 Nintendo Switch Review - Switched Off

    If FIFA 19 on PS4 and Xbox One is a 40-piece orchestra with all the bells and whistles you can think of, then FIFA 19 on Nintendo Switch is the tribute band. The Switch version of EA's footballing behemoth purports to have all the same qualities--the Champions League! Ultimate Team! Career Mode!--but under the surface, each of its many facets lacks the depth and longevity from other versions. On the pitch the Switch port feels relatively smooth, if a little dated, but it's hard to shake off the feeling you're playing an inferior and incomplete version of this year's biggest soccer sim.

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